Saturday, June 30, 2012

Communication media

Communication media
Computer networks can be classified according to the hardware and associated software technology that is used to interconnect the individual devices in the network, such as electrical cable (HomePNA, power line communication, G.hn), optical fiber, and radio waves (wireless LAN). In the OSI model, these are located at levels 1 and 2.
A well-known family of communication media is collectively known as Ethernet. It is defined by IEEE 802 and utilizes various standards and media that enable communication between devices. Wireless LAN technology is designed to connect devices without wiring. These devices use radio waves or infrared signals as a transmission medium.
[edit]Wired technologies
The order of the following wired technologies is, roughly, from slowest to fastest transmission speed.
Twisted pair wire is the most widely used medium for telecommunication. Twisted-pair cabling consist of copper wires that are twisted into pairs. Ordinary telephone wires consist of two insulated copper wires twisted into pairs. Computer networking cabling (wired Ethernet as defined by IEEE 802.3) consists of 4 pairs of copper cabling that can be utilized for both voice and data transmission. The use of two wires twisted together helps to reduce crosstalk and electromagnetic induction. The transmission speed ranges from 2 million bits per second to 10 billion bits per second. Twisted pair cabling comes in two forms: unshielded twisted pair (UTP) and shielded twisted-pair (STP). Each form comes in several category ratings, designed for use in various scenarios.
Coaxial cable is widely used for cable television systems, office buildings, and other work-sites for local area networks. The cables consist of copper or aluminum wire surrounded by an insulating layer (typically a flexible material with a high dielectric constant), which itself is surrounded by a conductive layer. The insulation helps minimize interference and distortion. Transmission speed ranges from 200 million bits per second to more than 500 million bits per second.
ITU-T G.hn technology uses existing home wiring (coaxial cable, phone lines and power lines) to create a high-speed (up to 1 Gigabit/s) local area network.
An optical fiber is a glass fiber. It uses pulses of light to transmit data. Some advantages of optical fibers over metal wires are less transmission loss, immunity from electromagnetic radiation, and very fast transmission speed, up to trillions of bits per second. One can use different colors of lights to increase the number of messages being sent over a fiber optic cable.
[edit]Wireless technologies
Terrestrial microwave – Terrestrial microwave communication uses Earth-based transmitters and receivers resembling satellite dishes. Terrestrial microwaves are in the low-gigahertz range, which limits all communications to line-of-sight. Relay stations are spaced approximately 48 km (30 mi) apart.
Communications satellites – The satellites communicate via microwave radio waves, which are not deflected by the Earth's atmosphere. The satellites are stationed in space, typically in geosynchronous orbit 35,400 km (22,000 mi) above the equator. These Earth-orbiting systems are capable of receiving and relaying voice, data, and TV signals.
Cellular and PCS systems use several radio communications technologies. The systems divide the region covered into multiple geographic areas. Each area has a low-power transmitter or radio relay antenna device to relay calls from one area to the next area.
Radio and spread spectrum technologies – Wireless local area network use a high-frequency radio technology similar to digital cellular and a low-frequency radio technology. Wireless LANs use spread spectrum technology to enable communication between multiple devices in a limited area. IEEE 802.11 defines a common flavor of open-standards wireless radio-wave technology.
Infrared communication can transmit signals for small distances, typically no more than 10 meters. In most cases, line-of-sight propagation is used, which limits the physical positioning of communicating devices.
A global area network (GAN) is a network used for supporting mobile across an arbitrary number of wireless LANs, satellite coverage areas, etc. The key challenge in mobile communications is handing off user communications from one local coverage area to the next. In IEEE Project 802, this involves a succession of terrestrial wireless LANs.[7]
[edit]Exotic technologies
There have been various attempts at transporting data over more or less exotic media:
IP over Avian Carriers was a humorous April fool's Request for Comments, issued as RFC 1149. It was implemented in real life in 2001.[8]
Extending the Internet to interplanetary dimensions via radio waves.[9]
Both cases have a large round-trip delay time, which prevents useful communication.
[edit]Communications protocols and network programming



Internet map. The Internet is a global system of interconnected computer networks that use the standard Internet Protocol Suite (TCP/IP) to serve billions of users worldwide.
Main article: Communications protocol
A communications protocol is a set of rules for exchanging information over a network. It is typically a protocol stack (also see the OSI model), which is a "stack" of protocols, in which each protocol uses the protocol below it. An important example of a protocol stack is HTTP running over TCP over IP over IEEE 802.11 (TCP and IP are members of the Internet Protocol Suite, and IEEE 802.11 is a member of the Ethernet protocol suite). This stack is used between the wireless router and the home user's personal computer when the user is surfing the web.
Communication protocols have various properties, such as whether they are connection-oriented or connectionless, whether they use circuit mode or packet switching, or whether they use hierarchical or flat addressing.
There are many communication protocols, a few of which are described below.
[edit]Ethernet
Main article: Ethernet
Ethernet is a family of connectionless protocols used in LANs, described by a set of standards together called IEEE 802 published by the Institute of Electrical and Electronics Engineers. It has a flat addressing scheme and is mostly situated at levels 1 and 2 of the OSI model. For home users today, the most well-known member of this protocol family is IEEE 802.11, otherwise known as Wireless LAN (WLAN). However, the complete protocol suite deals with a multitude of networking aspects not only for home use, but especially when the technology is deployed to support a diverse range of business needs. MAC bridging (IEEE 802.1D) deals with the routing of Ethernet packets using a Spanning Tree Protocol, IEEE 802.1Q describes VLANs, and IEEE 802.1X defines a port-based Network Access Control protocol, which forms the basis for the authentication mechanisms used in VLANs, but it is also found in WLANs – it is what the home user sees when the user has to enter a "wireless access key".
[edit]Internet Protocol Suite
The Internet Protocol Suite, often also called TCP/IP, is the foundation of all modern internetworking. It offers connection-less as well as connection-oriented services over an inherently unreliable network traversed by datagram transmission at the Internet protocol (IP) level. At its core, the protocol suite defines the addressing, identification, and routing specification in form of the traditional Internet Protocol Version 4 (IPv4) and IPv6, the next generation of the protocol with a much enlarged addressing capability.
[edit]SONET/SDH
Main article: Synchronous optical networking
Synchronous Optical Networking (SONET) and Synchronous Digital Hierarchy (SDH) are standardized multiplexing protocols that transfer multiple digital bit streams over optical fiber using lasers. They were originally designed to transport circuit mode communications from a variety of different sources, primarily to support real-time, uncompressed, circuit-switched voice encoded in PCM(Pulse-Code Modulation) format. However, due to its protocol neutrality and transport-oriented features, SONET/SDH also was the obvious choice for transporting Asynchronous Transfer Mode (ATM) frames.
[edit]Asynchronous Transfer Mode
Main article: Asynchronous transfer mode
Asynchronous Transfer Mode (ATM) is a switching technique for telecommunication networks. It uses asynchronous time-division multiplexing and encodes data into small, fixed-sized cells. This differs from other protocols such as the Internet Protocol Suite or Ethernet that use variable sized packets or frames. ATM has similarity with both circuit and packet switched networking. This makes it a good choice for a network that must handle both traditional high-throughput data traffic, and real-time, low-latency content such as voice and video. ATM uses a connection-oriented model in which a virtual circuit must be established between two endpoints before the actual data exchange begins.
While the role of ATM is diminishing in favor of next-generation networks, it still plays a role in the last mile, which is the connection between an Internet service provider and the home user. For an interesting write-up of the technologies involved, including the deep stacking of communications protocols used, see.[10]
[edit]Network programming
Main article: Computer network programming
Main article: Network socket
Computer network programming involves writing computer programs that communicate with each other across a computer network. Different programs must be written for the client process, which initiates the communication, and for the server process, which waits for the communication to be initiated. Both endpoints of the communication flow are implemented as network sockets; hence network programming is basically socket programming.
[edit]Scale

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